name	         TreeSpawner
health	         1
nomove		 1 1
type	         enemy
lifespan	 30
subject_to_gravity	 0
animationscript  data/scripts/oscript.c
load	         Tree2


anim idle
	loop	1
	delay	20
	offset	1 1
        frame   data/chars/misc/empty.gif
	@cmd	anichange "ANI_FOLLOW1"
        frame   data/chars/misc/empty.gif

anim follow1
	delay	1
	offset	1 1
        frame   data/chars/misc/empty.gif
	delay	300
	@cmd	Rspawn "Tree2" 630 0 0 60 480
        frame   data/chars/misc/empty.gif
	@cmd	beidle
        frame   data/chars/misc/empty.gif
